The Chamber of Digital Economy (e-Chamber) is entering the world of video games and e-sport by establishing cooperation with Kinguin, the first global marketplace for players. The cooperation will be initiated by an expert meeting for e-commerce companies on gaming and NFT.
The Chamber of Digital Economy represents and supports the interests of companies related to the digital economy market in Poland, with particular emphasis on companies associated in the e-Chamber. The mission of the e-Chamber is the development of the Polish digital economy industry through cooperation, exchange of know-how, legislative activities as well as strong and effective representation of common interests in dialogue with institutions of Polish government administration, the European Union and non-governmental organizations in the country and in the world.
The main goals of the Chamber of Digital Economy are:
- representing and supporting the economic interests of companies related to the digital economy market in Poland, with particular emphasis on companies associated in the Chamber,
- development of the economy in its various industries in Poland and Europe thanks to the use of technological, information and communication (ICT) innovations, including the Internet, hardware and software, and their practical applications in running a business,
- supporting entrepreneurs by providing knowledge (know-how) and technological solutions,
- supporting the society in using digital solutions.
We are very pleased that we can join the Chamber of Digital Economy. Kinguin is one of the global gaming leaders in the area of e-commerce. Our business model is based on the same principles as Amazon, Ebay or Polish Allegro. We are also a digital platform connecting sellers and buyers all over the world, with the difference that our products are purely digital. As Kinguin, we would like to bring to the e-Chamber know-how in the area of gaming and new technologies, including NFT, which we have been actively developing since May this year - said Robert Kalbarczyk, Chief Operating Officer at Kinguin.
The gaming market is one of the fastest growing segments of the Polish entertainment industry. Kinguin joining the e-Chamber opens our organization to a new, dynamically developing area of digital economy. Soon we will publish action plans and proposals for the video game industry - summarized by Patrycja Sass-Staniszewska, President of the Chamber of Digital Economy.
In January 2022, an expert meeting for e-commerce companies on gaming and new technologies will be organized at the Kinguin Esports Performance Center in Warsaw. The main topic of the event will be the NFT (Non-Fungible Token) market, which has recently been gaining popularity incredibly quickly. This is just the beginning of the blockchain revolution, which in the first half of 2021 led to the sale of NFT tokens with a total value of more than $ 2.5 billion – according to Reuters. NFT is a non-exchangeable, technically unchanged, certificate that can take many forms, such as a photo, video or text file. NFT is a certificate confirming that a given file is an original existing in only one copy. According to a report presented by CNBC, the volume of NFT transactions increased to USD 10.7 billion in the third quarter of 2021. This is a 704% increase compared to the previous quarter.